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function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
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function getRandomNumberBetween(min,max){
return Math.floor(Math.random()*(max-min+1)+min);
}
//usage example: getRandomNumberBetween(20,400);
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var random;
var max = 8
function findRandom() {
random = Math.floor(Math.random() * max) //Finds number between 0 - max
console.log(random)
}
findRandom()
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//Returns random Int between 0 and 2 (included)
Math.floor(Math.random()*3)
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/**
* Returns a random number between min (inclusive) and max (exclusive)
*/
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
/**
* Returns a random integer between min (inclusive) and max (inclusive).
* The value is no lower than min (or the next integer greater than min
* if min isn't an integer) and no greater than max (or the next integer
* lower than max if max isn't an integer).
* Using Math.round() will give you a non-uniform distribution!
*/
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
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const randInt = (min, max) => Math.floor(min + Math.random() * (max - min + 1));
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Math.random()
// Or something between 0 and 9:
Math.floor(Math.random() * 10)
// You can even make functions:
function random(min, max){return Math.floor(Math.random() * (max - min)) + min}
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// Generate a random integer between a specified range
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// Example usage
const randomInt = getRandomInt(1, 10);
console.log(randomInt);
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function random(min, max) {
return ~~(Math.random() * (max - min + 1) + min);
}
random(1, 5);