xxxxxxxxxx
var randomnumber = Math.floor(Math.random() * (maximum - minimum + 1)) + minimum;
xxxxxxxxxx
function randomNumber(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
xxxxxxxxxx
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
xxxxxxxxxx
//Write the following code to get a random number between 0 and n
Math.floor(Math.random() * n);
xxxxxxxxxx
let randomNum = Math.floor(Math.random() * 5)
return( 0 or 1 or 2 or 3 or 4)
let randomNum = Math.floor(Math.random() * 5) + 1
return( 1 or 2 or 3 or 4)
// * 5 in this code meaning a number between 0 and 4
xxxxxxxxxx
//Returns random Int between 0 and 2 (included)
Math.floor(Math.random()*3)
xxxxxxxxxx
/**
* Returns a random number between min (inclusive) and max (exclusive)
*/
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
/**
* Returns a random integer between min (inclusive) and max (inclusive).
* The value is no lower than min (or the next integer greater than min
* if min isn't an integer) and no greater than max (or the next integer
* lower than max if max isn't an integer).
* Using Math.round() will give you a non-uniform distribution!
*/
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
xxxxxxxxxx
const randInt = (min, max) => Math.floor(min + Math.random() * (max - min + 1));
xxxxxxxxxx
Math.floor(Math.random() * 100); // returns a
random integer from 0 to 99
xxxxxxxxxx
function getRandomIntInclusive(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}